Megapons are quite possibly the oddest unit in the games. They are taller than other Patapons and carry around flutes and massive horns. They appear to smile everytime even when enemies are around except when you miss a note or when they are running. To attack, they play their horns and launch soundwaves or sonic balls that are projected to take on physical form, flying at the enemy and causing damage. Megapons have a variety of attacks, but the two most utilized are a wave of 3 blue notes that bounce off of and around the enemy, causing ricochet damage, and a massive red note only used during Fever that pierces and hits multiple times, causing massive damage, and possibly ignite. They have another attack which is only usable when you use PonChaka~ChakaChaka. These songs create a large yellow or green note, which is possibly a thunder note which then deals Stagger to the enemy. A full Megapon squad consists of 3 Megapons, unless played on Patapon 3, in which there is only two, since only Kan and Uberhero can change into Wondabarappa or Jamsch.
Unlike most Patapon Units, their name has no Japanese origin, but is instead a pun of "megaphone". When upgraded to Mogyu, Megapon can arguably deal the most damage in Patapon 1 and 2. They can easily hunt most creatures if made as Mogyu, but need to be out of Fever mode to hunt Golden Motiti (Mositsi), as their forward movement gives them away. Even though Megapons horns are ice, flame or any, they are shooting icicles at the start of the battle or not in Fever Mode.
They are extremely useful when created as a Babassa, Gyogyoppa, Wagyanba or Mogyugyu Rarepon because of the damage and/or critical ratio. Babassa is recommended because with the right weapons there is a very small chance to inflict 9999 damage to a boss.
souls of enemies. Their flute music drifts on the wind to defeat crowds of enemies at once. They have low HP so are easy to wound fatally, but you can render enemies completely powerless by using Megapons for ground control.
To unlock the Megapon in the new evolution map, you have to evolve a Yumipon into a Menyokki. It is harder than Dekapons and Kibapons, as you must evolve the Yumipon into Pyopyo and then Buhyokko before the option to evolve into a Menyokki is avaliable. Created with vegetables and wood. Later yoMegapons.u will need Alloys and Liquids.
The same attack as fever mode. However,Wondabarappa's charged attack in Patapon 3 is different. He blows out a piercing bladed soundwave which pierces through anything. Jamsch's charge attack is a fiery crawling sonic ball, or an icy sonic ball if he equips an Ice Horn.
these are fired when Wondabarappa decreases his attack speed, so the damage dealt adds up quickly, good for ground attacks. Most long horns fire at a slower rate, but they have more power. This is however, weak when hitting Towers, Doors, etc, because Sound is not effective against structures.
Jamsch produces a green cloud of poison spores that drift around and damage nearby enemies. These spores can inflict many status effects, but most often cause Sleep and Poison, depending on the horn/twinhorn he equips. Poison spores however do not inflict Critical hits even with high criticals. Spores are affected by the wind direction, so a tailwind will cause them to travel forward. Without tailwind, his Hero Mode is quite useless. Very useful with attack speed at 0.50 or less. And Very Useful against tree enemy like Matango, Treants, and Boss like ShooshookleMegapon's memory
NatolieNatolie- A controllable Komupon Megapon unlocked by defeating Mochicchichi egg. Reasonably powerful, but a bit cowardly, prone to fleeing or defending if a foe so much as approaches.
RolentRolent - A controllable Komupon Megapon unlocked by defeating Ice Fortress egg. Loves to sing, making him an effective attacker, but often forgets his surroundings, leaving himself open to attack.
SerimeSerime - A controllable Komupon Megapon unlocked by defeating the Underworld tank Zugagang egg.