Level Info | |
---|---|
Enemies | Dark Heroes (Ragewolf, Naughtyfins and Sonarchy) |
Next Level | Archfiend of Justice, Total Ultrasonic Air Defense! (Optional) |
Previous Level | Standoffish Sonarchy and the Perilous Mist |
Background Music | Spin Spin Miss Theme |
Suggested: Lv11 / Reward: Golden Chest Lv11
This is the first mission at the Range of Justice. This is a Missile Battle against Ragewolf, Naughtyfins and Sonarchy.
Description[]
In this mission, you'll have to attack a lever that will shoot missiles at your enemies, while fending off incoming missiles that the Dark Heroes are shooting at you. The goal is to have the most points at the end of the battle, or destroy the Dark Heroes' platform before time runs out. If you do not have a clear understanding of what you have to do, Sonarchy will give you the option to have him explain the rules of Missile Battles.
Walkthrough[]
This is your first Missile Battle. During this mission, strike element is the key. To see if your class is using strike, go to the barracks, then choose a class and go to the equipment selection screen. Afterward, press square and look for your Attack Element. Classes that specialize in strike are Destrobo and Tondenga, as well as Guardira.
When the battle commences, you will not be able to march forward, but that shouldn't be a problem because the lever is already in range. Start attacking as soon as the battle starts. The faster you do damage to the lever, the more often the missiles will shoot. On the tenth missile launched, a massive missile with more resistance to damage, and the capability to do more damage will be shot. To avoid taking too much damage, try using an Alosson as a ranged class: They can do enough damage to stop incoming missiles. After three minutes, the battle will end, and the team with the most points will win, or the team who survives longest. 5 Missiles is enough to destroy the opposing team, if you can somehow manage to launch that many before they are taken down.